FANDOM



Class assassin

Assassins come from an ancient disciplined order that train to kill quickly and silently. They are masters at manuevering through urban structures and can set up deadly ambushes.

Assassins use your top Handgun and top 2 Melee Weapons, and do extra damage to Heavy Weapons.

Great damage + Critical Chance. Weak defense. Strength: Melee Weapons

Special Attack: STAB +Criticals/Damage

From the Help Menu: Assassins make up a sneaky class that is capable of attacking an extra enemy building located at the rear entrance. They are opportunists who excel at hitting players who are asleep. They deal great damage, especially to enemies on offensive positions. The downside is that they are comparatively vulnerable to attacks. Weapons Focus: Melee


SkillsEdit

BackstabEdit

Uses 1 token.

Class ass stab1
Level Effect Cost Time to Learn Assassin level reqd
1 +10 damage to Non-Defender 750 Class Coins 8hrs 1
2 +20 damage to Non-Defender 2,500 Class Coins 24hrs 1
3 +30 damage to Non-Defender 5,000 Class Coins 48hrs 1

CrippleEdit

Uses 2 tokens.

Class ass cripple1
Level Effect Cost Time to Learn Assassin level reqd
1 Damages 10% of target health on victory (half that on defeat) 2,000 Class Coins 8hrs 2
2 Damages 15% of target health on victory (half that on defeat) 5,000 Class Coins 24hrs 2
3 Damages 20% of target health on victory (half that on defeat) 10 000 Class Coins 48hrs 2

PoisonEdit

Apply poison to a target and make an attack for 25% the damage of a normal attack. A poisoned target will receive poison damage with each token that they use until the poison has run its course (a certain number of tokens used), or they heal, or a Stim Pack is used on them. If applied to a target that is already poisoned, the previous poison will be replaced with the new poison. MVP leaderboard damage credit is awarded for all poison damage, but KOs are never attributed to poison damage. Poison has a chance to be applied even if the attack resulted in a defeat. Can be resisted by Stim Pack “immunity”.

Assassin poison1
Level Effect Cost Time to Learn Assassin level reqd
1 Attack that deals 25% damage, places debuff on target that deals 1% of max hp per token spent, lasts for 15 tokens 3,000 Class Coins 8hrs 4
2 Attack that deals 25% damage, places debuff on target that deals 1.5% of max hp per token spent, lasts for 20 tokens 5,000 Class Coins 24hrs 4
3 Attack that deals 25% damage, places debuff on target that deals 2% of max hp per token spent, lasts for 25 tokens. 7,000 Class Coins 48hrs 4

FrenzyEdit

With each successful execution you make (up to 5 at max) you charge up this skill which will give bonus damage on a single attack. After the attack is made, the charge is depleted and must be built up again. The bonus damage compounds with each charge, which means if it is used with a charge of 5 it will be more than 5 times the bonus damage than if it is used with a charge of 1. The charge does not reset on death, heal, or use of stim pack. KOs obtained by means other than the player performing a successful execution will not count towards this skill. Any successful executes made while you are wounded or dead will not count towards this skill.

Class ass killingspree
Level Effect Cost Time to Learn Assassin level reqd
1 Attack that increases by 15% damage on executions (stacks up to 5) 2,000 Class Coins 8hrs 4
2 Attack that increases by 20% damage on executions (stacks up to 5) 4,500 Class Coins 24hrs 4
3 Attack that increases by 25% damage on executions (stacks up to 5) 7,000 Class Coins 48hrs 4

PassivesEdit

SlayerEdit

Class ass class
Level Effect Cost Time to Learn Assassin level reqd
1 +3% attack vs Heavy 275 Class Coins 5mins 1
2 +4% attack vs Heavy 1,000 Class Coins 8hrs 1
3 +5% attack vs Heavy 2,500 Class Coins 24hrs 1

OpportunistEdit

Class ass opportunist1
Level Effect Cost Time to Learn Assassin level reqd
1 +20% damage to Sleep 1,000 Class Coins 8hrs 1
2 +30% damage to Sleep 3,000 Class Coins 24hrs 1
3 +40% damage to Sleep 7,000 Class Coins 48hrs 1

DecapitateEdit

Class ass decapitate1
Level Effect Cost Time to Learn Assassin level reqd
1 Execute target at 500 health 2,000 Class Coins 8hrs 2
2 Execute target at 600 health 5,000 Class Coins 24hrs 2
3 Execute target at 700 health 10,000 Class Coins 48hrs 2

CunningEdit

Each time you are attacked, there is a chance you will generate a token.

Assassin counterattack1
Level Effect Cost Time to Learn Assassin level reqd
1 5% chance to generate token when hit 3,000 Class Coins 8hrs 3
2 7% chance to generate token when hit 4,000 Class Coins 24hrs 3
3 9% chance to generate token when hit 5,000 Class Coins 48hrs 3

PaybackEdit

As the same player attacks you, you will deal more counter-attack damage (on average) to them with each successive attack they make on you. This effect reaches a maximum amount of extra counter-attack damage after 5 attacks by that player. The resistance lasts for the entire battle and does not reset on heal or by use of Stim Pack. Translation: if the same player keeps hitting you, you will do an increasing amount of counter-attack damage to them (up to a maximum).

Assassin payback1
Level Effect Cost Time to Learn Assassin level reqd
1 +5 counter damage when chained (stacks up to 25) 2,000 Class Coins 8hrs 3
2 +7 counter damage when chained (stacks up to 35) 4,000 Class Coins 24hrs 3
3 +10 counter damage when chained (stacks up to 50) 6,000 Class Coins 48hrs 3

EvasionEdit

If you are the target of splash damage, there is a chance for you to avoid it. This naturally also avoids any burn that would result from the splash damage, and can also disrupt cascading Explosives.

Assassin resistsplash1
Level Effect Cost Time to Learn Assassin level reqd
1 +40% to resist splash 2,000 Class Coins 8hrs 3
2 +60% to resist splash 3,000 Class Coins 24hrs 3
3 +80% to resist splash 4,000 Class Coins 48hrs 3

VeteranEdit

Class all veteran1
Level Effect Cost Time to Learn Any class level reqd
1 +10 CC, 15% Damage bonus 50 Class Coins 5mins Level 1 of any class
2 +13 CC, 20% Damage bonus 100 Class Coins 10mins Level 2 of any class
3 +17 CC, 22% Damage bonus, 5% Damage Mitigation, 2% Health bonus 150 Class Coins 10mins Level 3 of any class
4 +21 CC, 24% Damage bonus, 30% Damage Mitigation, 4% Health bonus 150 Class Coins 10mins Level 4 of any class
5 +25 CC, 25% Damage bonus, 35% Damage Mitigation, 6% Health bonus 150 Class Coins 10mins Level 5 of any class
6 +26 CC, 25% Damage bonus, 35% Damage Mitigation, 7% Health bonus 150 Class Coins 10mins Level 6 of any class
7 +27 CC, 25% Damage bonus, 35% Damage Mitigation, 8% Health bonus 150 Class Coins 10mins Level 7 of any class
8 +28 CC, 25% Damage bonus, 35% Damage Mitigation, 9% Health bonus 150 Class Coins 10mins Level 8 of any class
9 +29 CC, 25% Damage bonus, 35% Damage Mitigation, 10% Health bonus 150 Class Coins 10mins Level 9 of any class

The Damage Mitigation % and Damage % apply in EvE only. Note that Veteran skill is shared between all classes.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.