Great damage + Critical Chance. Weak defense.
Strength: Melee Weapons
Special Attack: STAB +Criticals/Damage
From the Help Menu: Assassins make up a sneaky class that is capable of attacking an extra enemy building located at the rear entrance. They are opportunists who excel at hitting players who are asleep. They deal great damage, especially to enemies on offensive positions. The downside is that they are comparatively vulnerable to attacks. Weapons Focus: Melee
Apply poison to a target and make an attack for 25% the damage of a normal attack. A poisoned target will receive poison damage with each token that they use until the poison has run its course (a certain number of tokens used), or they heal, or a Stim Pack is used on them. If applied to a target that is already poisoned, the previous poison will be replaced with the new poison. MVP leaderboard damage credit is awarded for all poison damage, but KOs are never attributed to poison damage. Poison has a chance to be applied even if the attack resulted in a defeat. Can be resisted by Stim Pack “immunity”.
Time to Learn
Assassin level reqd
Attack that deals 25% damage, places debuff on target that deals 1% of max hp per token spent, lasts for 15 tokens
With each successful execution you make (up to 5 at max) you charge up this skill which will give bonus damage on a single attack. After the attack is made, the charge is depleted and must be built up again. The bonus damage compounds with each charge, which means if it is used with a charge of 5 it will be more than 5 times the bonus damage than if it is used with a charge of 1. The charge does not reset on death, heal, or use of stim pack. KOs obtained by means other than the player performing a successful execution will not count towards this skill. Any successful executes made while you are wounded or dead will not count towards this skill.
As the same player attacks you, you will deal more counter-attack damage (on average) to them with each successive attack they make on you. This effect reaches a maximum amount of extra counter-attack damage after 5 attacks by that player. The resistance lasts for the entire battle and does not reset on heal or by use of Stim Pack. Translation: if the same player keeps hitting you, you will do an increasing amount of counter-attack damage to them (up to a maximum).