FANDOM


For the weapons, see Category:Heavy Weapons.
Class heavy weapons

The Heavy Weapons player brings firepower to the battlefield in large doses! They hit everything and everyone and are great at demolishing buildings.

Terminator is the upgraded teir II class of the heavy weapon.

Heavy Weapons use your top Handgun and top 2 Heavy Weapons, and do extra damage to Snipers.

Damages multiple targets with each hit. Strength: Guns

Special Attack: BLOW Multiple Strikes

From the Help Menu: Heavy Weapons players do significant bonus damage to buildings in Empire Wars. Their main focus should be to take down enemy buildings. However, they also have the ability to deal Area of Effect damage, making them a viable choice in hitting players in a full row. Weapon Focus: Heavy Weapons.


SkillsEdit

FlamethrowerEdit

Uses 1 token.

Class hea flamethrower1
Level Effect Cost Time to Learn Heavy level reqd
1 10% Horizontal Splash Damage 750 Class Coins 8hrs 1
2 15% Horizontal Splash Damage 2,500 Class Coins 24hrs 1
3 20% Horizontal Splash Damage 5,000 Class Coins 48hrs 1

DynamiteEdit

Uses 2 tokens.

Class hea dynamite1
Level Effect Cost Time to Learn Heavy level reqd
1 15% 3x3 Area Splash 2,000 Class Coins 8hrs 2
2 25% 3x3 Area Splash 5,000 Class Coins 24hrs 2
3 35% 3x3 Area Splash 10,000 Class Coins 48hrs 2

Booby TrapEdit

Place a booby trap on target. The booby trap will detonate if the target uses a heal pack or if a Stim Pack is used on them, damaging both the player and their building. Stim Pack “immunity” will not resist the application of booby trap. There is no attack component to the application of a booby trap. Use of this skill will wake up the target if they are sleeping. Can be applied to a target that is already dead. Battle Points: 110

Heavy boobytrap3
Level Effect Cost Time to Learn Heavy level reqd
1 70 + 1% of your attack strength as damage to player and building on heal or bandage 2,000 Class Coins 8hrs 3
2 100 + 3% of your attack strength as damage to player and building on heal or bandage 4,500 Class Coins 24hrs 3
3 125 + 5% of your attack strength as damage to player and building on heal or bandage 7,000 Class Coins 48hrs 3

ExplosivesEdit

Requires burn level 3. These Explosives have a chance to detonate each time the target gains a burn. When they detonate, they damage the building and cause splash damage in a “plus” pattern (one position up, down, left, and right). This splash can cross the line between defensive and offensive slots. The strength of each Explosive is increased when multiple Explosives detonate simultaneously. There is no limit to how many Explosives can simultaneously detonate, but there is a cap on the bonus damage per mine. Any burns already on the target at the time the Explosives are placed will not cause the Explosives to detonate. If a player is killed or becomes wounded while Explosives are on them, there is a chance for the Explosives to detonate. Any undetonated Explosives will be removed from wounded or dead targets. Stim Pack “immunity” will not resist the application of Explosives. There is no attack component to the application of an Explosive. Use of this skill will wake up the target if they are sleeping. Tip: These explosives are most effective when placed on every player in a large cluster of players and then detonated by using Dynamite on a central target. When used correctly, explosives are capable of causing massive destruction. Battle Points: 110

Class hea explosives1
Level Effect Cost Time to Learn Heavy level reqd
1 + 55% Chance to detonate on burn.+11.5% dmg on chain detonation(stacks) 3,000 Class Coins 8hrs 4
2 + 62.5% Chance to detonate on burn. +14.5% dmg on chain detonation(stacks) 5,000 Class Coins 24hrs 4
3 + 70% Chance to detonate on burn. 17.5% dmg on chain detonation(stacks) 7,000 Class Coins 48hrs 4

PassivesEdit

IndiscriminateEdit

Class hea class1
Level Effect Cost Time to Learn Heavy level reqd
1 +3% attack vs Snipers 275 Class Coins 5mins 1
2 +4% attack vs Snipers 1,000 Class Coins 8hrs 1
3 +5% attack vs Snipers 2,500 Class Coins 24hrs 1

DemolitionEdit

Class hea demolitions1
Level Effect Cost Time to Learn Heavy level reqd
1 +20 damage to Buildings 1,000 Class Coins 8hrs 1
2 +40 damage to Buildings 3,000 Class Coins 24hrs 1
3 +60 damage to Buildings 7,000 Class Coins 48hrs 1

Collateral DamageEdit

Class hea collateral1
Level Effect Cost Time to Learn Heavy level reqd
1 5% chance to splash on building attack 2,000 Class Coins 8hrs 2
2 7% chance to splash on building attack 5,000 Class Coins 24hrs 2
3 10% chance to splash on building attack 10,000 Class Coins 48hrs 2

BurnEdit

Once this skill is acquired, any skill that causes splash damage has a chance to also burn the targets (including the main target which did not receive splash damage). A burning target receives 5 damage per minute for 5 minutes. Burns stack up to 3 times on a single target. Each time a fresh burn is applied to a target it resets the burn time. After every 5 minutes of burning, one degree of burn is removed from the target. Example: A target with 2 burns will receive 10 damage per minute for the first 5 minutes, at which time one of the burns will be removed, and then the target will receive 5 damage per minute for the next 5 minutes, at which time the other burn will be removed. Burns can be removed by waiting for them to go out (5 minutes per burn applied), by using a heal pack, by using a Stim Pack, or by using 1 token per burn applied. Can be resisted by Stim Pack “immunity”.

Heavy burn3
Level Effect Cost Time to Learn Heavy level reqd
1 20% chance to burn target on attack 2,000 Class Coins 8hrs 4
2 30% chance to burn target on attack 4,000 Class Coins 24hrs 4
3 40% chance to burn target on attack 6,000 Class Coins 48hrs 4

BarrageEdit

Grants a chance to cancel sniper’s ability to Dodge your attack. Translation: if you attack a sniper and they were going to dodge your attack, there is now a chance that you will hit them anyway

Class hea barrage1
Level Effect Cost Time to Learn Heavy level reqd
1 50% chance to ignore sniper dodge 2,000 Class Coins 8hrs 3
2 70% chance to ignore sniper dodge 3,000 Class Coins 24hrs 3
3 90% chance to ignore sniper dodge 4,000 Class Coins 48hrs 3

BulletproofEdit

If you are the target of a critical hit, the damage dealt to you for this attack will be reduced.

Heavy bulletproof3
Level Effect Cost Time to Learn Heavy level reqd
1 15% damage reduction when hit by a critical strike 3,000 Class Coins 8hrs 3
2 20% damage reduction when hit by a critical strike 4,000 Class Coins 24hrs 3
3 25% damage reduction when hit by a critical strike 5,000 Class Coins 48hrs 3

VeteranEdit

Class all veteran1
Level Effect Cost Time to Learn Any class level reqd
1 +10 CC, 15% Damage bonus 50 Class Coins 5mins Level 1 of any class
2 +13 CC, 20% Damage bonus 100 Class Coins 10mins Level 2 of any class
3 +17 CC, 22% Damage bonus, 5% Damage Mitigation, 2% Health bonus 150 Class Coins 10mins Level 3 of any class
4 +21 CC, 24% Damage bonus, 30% Damage Mitigation, 4% Health bonus 150 Class Coins 10mins Level 4 of any class
5 +25 CC, 25% Damage bonus, 35% Damage Mitigation, 6% Health bonus 150 Class Coins 10mins Level 5 of any class
6 +26 CC, 25% Damage bonus, 35% Damage Mitigation, 7% Health bonus 150 Class Coins 10mins Level 6 of any class
7 +27 CC, 25% Damage bonus, 35% Damage Mitigation, 8% Health bonus 150 Class Coins 10mins Level 7 of any class
8 +28 CC, 25% Damage bonus, 35% Damage Mitigation, 9% Health bonus 150 Class Coins 10mins Level 8 of any class
9 +29 CC, 25% Damage bonus, 35% Damage Mitigation, 10% Health bonus 150 Class Coins 10mins Level 9 of any class

The Damage Mitigation % and Damage % apply in EvE only. Note that Veteran skill is shared between all classes.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.