Snipers are highly trained marksmen who can relay enemy information back to their team as well as isolate and assassinate enemy leaders without being detected.
Strong, precise damage but weak when targeted.
Strength: Rifles
Special Attack: SNIPE +Damage
From the Help Menu: Snipers are the scouts of the empire. With upgraded scopes, they have the ability to hit players in the second and third row of buildings regardless if the adjacent building has been taken down or not. They are well suited at hitting players and dealing critical damage to them. Since they are long range specialists, enemies have trouble hitting them and sometimes end up missing their shots. Weapon Focus: Rifles
This attack will result in less damage than a normal attack. If the attack results in a win, you will take no counter-attack damage. Win or lose, there is a chance you will apply the suppression status to the target. A suppressed target will do less counter-attack damage when they are attacked. Suppression status can be removed either by use of a stim pack or by the suppressed player using a token. Suppression can be resisted by Stim Pack “immunity”.
Level
Effect
Cost
Time to Learn
Sniper level reqd
1
Take no counter damage +25% chance to suppress(halves opponent counter damage)(Sniper Damage does 60%)
Makes a “mystery target” in a “mystery building” fully known. Once marked the target will be revealed (for the remainder of the battle) just like a normal target in a normal building, including their health and if they are in a defensive or offensive slot. The marked target will only be visible to snipers until the building becomes exposed to other classes. Can be resisted by Stim Pack “immunity”. Battle Points: 110
For each attack made that does not result in a critical hit, this skill slightly increases your chances of scoring a critical hit on your next attack (can eventually build to 100%). When a critical hit is scored, this bonus chance resets back to your normal crit chance. Tip: works as a complement to Killing Spree, so Sure Shot helps you score the first critical hit and then Killing Spree takes over and helps you score successive critical hits.
On any critical hit you score, there is a chance that you will hit a second target for a percentage of the damage you scored on the original target. Translation: it’s like splash damage for snipers. Once Kill Spree 3 is active, ricochets can do the same amount of damage as a normal attack on another player. For example: on a kill spree, if a sniper achieves a hit that does 1200 damage (generally only possible with Kill Spree 3), and the shot ricochets, there is a 50% chance that another target will receive 60, 120, or 180 damage, depending on ricochet level. Ricochets can also hit the same target as the original attack, adding additional damage. If the only surviving member of a building is being attacked, they will receive the ricochet damage.
Level
Effect
Cost
Time to Learn
Sniper level reqd
1
+50% chance to hit random target for 5% dmg on Crit